Thesis:
My thesis project using the game concept art as my medium, I invite the audience to imagine an RPG world where the protagonist—Sloth—must find balance and save their siblings, blending narrative, design, and interactivity.
Saligia (2025)
My thesis project using the game concept art as my medium, I invite the audience to imagine an RPG world where the protagonist—Sloth—must find balance and save their siblings, blending narrative, design, and interactivity.




Memory bubble store (2025)

Team Mates:
Christine Chang(coding director)
Memory Bubble Store is a calming, nostalgic game created for Global Game Jam 2025, where players run a shop selling origami toys sealed in bubbles that reveal heartfelt childhood memories of nature.






Riso book(2024)
This Riso book is a completion of the works from the class Topics: Messages & Multiples. The arts consist of various printmaking methos including linocut, cyanotype, monotype and finalized through riso print.





ReadyXR(2024)
This project was done during the event of MIT hackathon(2024) with 4 other teammates I met for the first time and was made in 3days.
In a world full of unexpected disasters and situations, we often forget the vital in-the-moment decisions that can save our lives. How can we simulate these sometimes costly and boring training programs? Introducing "Ready XR": Your Emergency Training Protocol experience. Designed for individuals from diverse backgrounds, we offer those with limited exposure to natural disasters in new areas, our app offers immersive XR simulations to learn and practice emergency preparedness in a fun yet fast-paced way.
Project link






Happy Birthday!(2023)
Puppet TV shows, often tied to childhood nostalgia with their cute designs and simple storytelling, can also evoke eerie or unsettling feelings for some. Drawing from this duality, I used my 3D skills and VR motion capture to recreate those mixed emotions through lifelike puppet animations.
video




