
Thesis:
My thesis project using the game concept art as my medium, I invite the audience to imagine an RPG world where the protagonist—Sloth—must find balance and save their siblings, blending narrative, design, and interactivity.
Saligia (2025)
My thesis project using the game concept art as my medium, I invite the audience to imagine an RPG world where the protagonist—Sloth—must find balance and save their siblings, blending narrative, design, and interactivity.




Memory bubble store (2025)

Team Mates:
Christine Chang(coding director)
Memory Bubble Store is a calming, nostalgic game created for Global Game Jam 2025, where players run a shop selling origami toys sealed in bubbles that reveal heartfelt childhood memories of nature.






Ratronics(2024)
Ratronics is a self-initiated brand mock-up project that reimagines a vintage electronics company.
The concept combines the nostalgic aesthetic of retro gadgets with modern technology, creating a playful yet innovative brand identity through logo design, packaging, and visual storytelling.
Go to project︎







Riso book(2024)
This Riso book is a completion of the works from the class Topics: Messages & Multiples. The arts consist of various printmaking methos including linocut, cyanotype, monotype and finalized through riso print.




